NXT RPG
By Spiller

History
v0.1
	Added Drawing of map by using a array
	Added reading the contents of the array from a file
	Added that file determied how big the array is
	Added possiblily to start drawing otherplace than 0,0

v0.2
	FPS limiter added, set to 750 msec (program uses 103 msec)
	Sensor watch task added + input system (program uses 143 msec)
	Movelable charrecter added (player) (program uses 150 msec)
	Made move player more simple (program uses 150 msec)

v0.3
	Add solid state to map
	Prevent player to go through solid graphics           (program uses 150 msec)
	Removed player direction when moving, will only be used to select now

v0.4
	Improved responsness of p1 and removed the flicker,
		but slower (program uses 160 msec)
	Removed some predefined varibles, loading "Start.dat" instead
		(program uses 162 msec)
	Moved the loading of files into a function (Load_Level(byte,level2);)
	Added events to change position/level (program uses 165 msec)
	Added drawing on a buffer, and only drawing needed graphics. Screen updates
		faster, at the cost at overall speed. (program uses ~130-240, screen updated in ~30-80 msec)

v0.5
	Changed to NBC/NXC FW 1.27, speed(program: ~138-260; screen update: ~30-110)
	Added wait in input handler, avoids program to reenable press too fast,
		speed(program: ~135-200; screen update: ~30-80)
	ADDED: textbox events (unactive)
	ADDED: Primitive Pregame menu system


v0.6	///Code which was entered in NXTasy challenge #7
	Changed: Seperate functions placed in seperate files:
	ADDED: Start of ingame menu
	ADDED: Start of In-game menu
	ADDED: Functions to handle input in menus.
	Changed: Graphic files are in one ric file
	Changed: Map doesn't stop moving when edge is reached, player is now always
		centered, background sprite is draw instead where no array reach.



v0.7
	ADDED:	Custom font is made + word wrap.
	Changed: Project now uses SVN. This should prevent confusion with older versions
		of code.
	ADDED:	Start on Charrecter screen
	Added;	Loading of characters from data files, most data is read when needed instead
		of being in memory all the time.
	Changed: Menus are only refreshed on input and no longer a fixed time.
	Fixed:	Responsness in Level_Type_1 is greatly improved and the screen no longer updates on no input.
	ADDED:	Animation of move sequence (InputReset() isn't called properly yet)
	ADDED:	Support for multible level types
	ADDED:	Basic Save system
	ADDED:	Player sprites are defined




v0.8
	TODO: add attacks
	TODO: Add Level_Type_2


future versions:
	TODO: Add error handling //maybe just waste of resources?
	TODO: Add global varibles system    //This is starting to be a failure, still not done... *moves to future versions*
	TODO: Finish pregame interface


	TODO:////////////////////////////////////////
	Add second level type, battle mode

	//Add different level type


	//items
		some flexible effect system here...


	//attacks
		type
		power
		hitratio
		effects
		chance